Hello,

My Name is

Ryan Buech

Portfolio

Services

Some of the creations and projects I have worked on throughout the years.

Photography

When traveling I have always enjoyed trying to get shots of the places I visit and the people I meet.

Videography

Making travel videos to remember the places I've been and share those memories with others.

Web Design

Multiple years of web development and design experience mostly as a hobby.

Game Development

Spent multiple years in college at SAU working to become a Game Developer and improve my skills.

Recent Projects

Southern California

2021 Travel Video

My family and I took a summer road trip to Southern California. Shots used in this vid are in Corona Del Mar, Needles, Riverside and Los Angeles.

Depths of Madness

2019 Senior Game Dev Project

Depths of Madness is an atmospheric horror game. Players will explore the underwater facility, collect audio logs to learn about the incident, the entity called Cthulhu, and what happened after his discovery. Players will find key cards to unlock the facilities locked doors and plant the explosives they brought with them to bring the whole facility down. It won't be so easy however, Cthulhu will chase the player, listen for the players activity, and hunt them down once he finds them.

Hover 4 Hire

2018 VR Game Dev Project

In Hover 4 Hire, the player must drive a Hover Taxi around a futuristic island city, with each second spent driving depleting the taxi's internal battery. If the battery runs out, the game ends. Each waypoint, however, has a built-in remote charging station in the road, so every pickup or drop-off means a boost of power. The further apart the waypoints get, however, the more likely it is that the driver will fail to make it in time before running out of juice. Each pickup, drop-off, and second spent driving with a passenger earns the driver money. Money is the score of the game; high scores mean higher income. The money is purely for score; there are no power-ups or upgrades to buy.

Glass Cannon

2018 Game Dev Project

Glass Cannon is a 2D shooter with the top down perspective. The game takes place in an arena wearing the mask of an operating theatre with a crowd watching. The game has two distinctive stages; in the first stage, you have a straight-jacket on , and taking hits from enemies boosts one of three stats: health, speed, and power. In the second stage, the straight-jacket comes off and it's time to deliver the pain! With your trusty sidearm, you will attempt to last against the hordes of the evil nurses and doctors. Perform well, and the crowd may give you a gift. The goal is to survive as long as possible.

Pixel Clicker

2018 Game Dev Project

Pixel Clicker is a 2D simple clicker game made on "Mingine" a simple lua engine made by the instructor. Pixel Clicker is a score based game that randomly spawns pixels on the screen the despawn after a short period of time. The player loses a life for each pixel that despawns. The goal of the game is to click as many pixels before running out of lives.

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Hell Hops

2017 Game Dev Project

Hell Hops is a 2D platformer in Hell. The game is focused on Furry the fur ball and his path out from the depths of Hell. Help Furry reach the top of Hell and escape proving that there is an end to this endless platformer. The game was originally designed for mobile but ported over to PC instead.

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About me

Game Developer

Computer Science Major with a main focus Game Development and Game Programming. During the time I spent getting my degree I grew an interest for Web Development and Software Development in general.This site is a virtual collection of all of my work over the years.

Download Resume

Contact info

Phone

+1 234 123 1234

Email

contact@ryanbuech.com